I’d like to start making periodic mentions of what books I’m reading. Much like how I treat my music discoveries, I will not review these books in the traditional way, but will instead talk about what I have gotten out of them that applies to how I perform the craft of writing.
My current reading selection: “Star Trek – Department of Temporal Investigations – Watching the Clock” by Christopher L. Bennett.

I chose this book because I’ve had a recent surging interest in temporal issues.
Explains why I’ve gone back to working on my time travel story.
Except, this book got me to think about an entirely different issue.
The one thing about writing in an established Universe, especially one that has been in our eyes and minds since the late 60s, is that there is so much material to draw from. And that’s exactly what Bennett did. He even referenced episodes and characters that only true Star Trek geeks would recognize.
I can imagine Bennett had a ‘kid in the candy store’-esque time putting this story together.
Would I have as much fun in his shoes?
I decided that was a question worth asking myself: would I really want to write a story that takes place on someone else’s playground?
The first response that came to mind: “No.” And for good reason, as far as I was concerned. A major contributor towards the fun I have as a writer is making up everything in my worlds, so the mere suggestion of directing my characters down pre-established social / political / technological / ideological / spiritual corridors threatened to take away some of the reason why I like writing. I’ve enjoyed creating things since I was a kid. Why stop now?
But, instead of just closing the case right then and there, I told myself to look at the argument from the opposite side. To walk to the other side of the playground, as it were. Having that much material to draw from translates into having that many more writers who came before you. All of them, at some point, placed their hands on the Star Trek Universe and nudged it in a different direction. It occurred to me: to be noticed in such a crowd and from within such a vast body of work, your story better be memorable. In short: to break through in this (or any other established—and popular!) Universe, you’d better up your game.
The light went on. This would be an excellent challenge for some writers.
It might even be a good one for me.
One of these days.
Not yet, though. I still want to create my own worlds. I’m still having a great time in my very own playground.
Then, another light went on. It doesn’t matter whose Universe I tell my story in; with the number of books and other stories that now reside on physical shelves and in databases, and with that number growing every day, I still need to up my game to get noticed and to become memorable.
Should be a good challenge, regardless of whose playground I find myself in.